<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<title>Starshatter_Open: Member List</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<script type="text/javascript">
  $(document).ready(initResizable);
</script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
  $(document).ready(function() { searchBox.OnSelectItem(0); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td style="padding-left: 0.5em;">
   <div id="projectname">Starshatter_Open
   </div>
   <div id="projectbrief">Open source Starshatter engine</div>
  </td>
 </tr>
 </tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.1 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
  <div id="navrow1" class="tabs">
    <ul class="tablist">
      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
      <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
      <li><a href="files.html"><span>Files</span></a></li>
      <li>
        <div id="MSearchBox" class="MSearchBoxInactive">
        <span class="left">
          <img id="MSearchSelect" src="search/mag_sel.png"
               onmouseover="return searchBox.OnSearchSelectShow()"
               onmouseout="return searchBox.OnSearchSelectHide()"
               alt=""/>
          <input type="text" id="MSearchField" value="Search" accesskey="S"
               onfocus="searchBox.OnSearchFieldFocus(true)" 
               onblur="searchBox.OnSearchFieldFocus(false)" 
               onkeyup="searchBox.OnSearchFieldChange(event)"/>
          </span><span class="right">
            <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
          </span>
        </div>
      </li>
    </ul>
  </div>
  <div id="navrow2" class="tabs2">
    <ul class="tablist">
      <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
      <li><a href="classes.html"><span>Class&#160;Index</span></a></li>
      <li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
      <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
    </ul>
  </div>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
  <div id="nav-tree">
    <div id="nav-tree-contents">
    </div>
  </div>
  <div id="splitbar" style="-moz-user-select:none;" 
       class="ui-resizable-handle">
  </div>
</div>
<script type="text/javascript">
$(document).ready(function(){initNavTree('class_combat_unit.html','');});
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark">&#160;</span>Macros</a></div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>

<div class="header">
  <div class="headertitle">
<div class="title">CombatUnit Member List</div>  </div>
</div><!--header-->
<div class="contents">

<p>This is the complete list of members for <a class="el" href="class_combat_unit.html">CombatUnit</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#ad3ba4380d7dbb2f13a5051b5024ae263">AssignMission</a>()</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#a6fccc29867f667cafd36025e49148f76">Available</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#ad767aa03bec50c8efb37ffbadcd1b3b7">CanAssign</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#a4476980d7d66f610fb209e614dddf36f">CanDefend</a>(CombatUnit *unit) const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#ad892093b77e2cd2e6e99bae3b2fb48c3">CanLaunch</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#a718e4d11af3a49888ec2e2f74b1837bf">CombatUnit</a>(const char *n, const char *reg, int t, const char *dname, int number, int i)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a1acc5c11f5c464a8857499d72051dcf1">CombatUnit</a>(const CombatUnit &amp;unit)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#a1168f57555243fa9ca8a92ee7dc0b8e0">CompleteMission</a>()</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#ac3b7b157b3d50960dbb1ceb6db883bc0">Count</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#a18d53d3a30ca7ce5e1d2fb14ac721c9f">DeadCount</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a6a0d16ca545b0a0c4e576778c39d5728">DesignName</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#aa800c6880a9e54bf722ece5e42a17ee1">Disengage</a>()</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#ab9f04959428c65de807802535f0f355a">Engage</a>(CombatUnit *tgt)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#a0c225dcf9b88ddda4d7250533ba9f522">GetAttackers</a>()</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#ac4c6e78020ee1e5033a208f07593467c">GetCarrier</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#abb879bbd7fc275fbbf13b5860ca8df04">GetCombatGroup</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a25f1ed1408bbd9bed2adc76b7167b6e7">GetDescription</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#a076385de2c6f4293ec3b286d6a78e98e">GetDesign</a>()</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a5c21a281a65b328bb0e9cfa898d541dd">GetHeading</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#a91ecbfbdbee01adcf77e60190eef6b53">GetIFF</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#aa1f65d62250de107a196459dbdabce5a">GetNextJumpTime</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#a577bff20af5d3a26c5fe39a4c7ed5477">GetPlanValue</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a31e11a48744183dfd95a0062ba3cf7e2">GetRegion</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#a0029ed7b0938bcf5f4dc13a599003c15">GetShipClass</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#aab69c9b59832175859cff4de3feab779">GetSingleValue</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#a783577700e24d24dc956ec9a6997993a">GetSustainedDamage</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#ac7d35db557f1cec6efa0e60930cf11c0">GetValue</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#adf03aa03daa482124d3d4dc594e7e424">IsDropship</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a5fe0b58739ff74c3523ae3f9e0af4217">IsGroundUnit</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#ac3409963fb13a8813e4e885adf6b3d1c">IsLeader</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a3e61789436f2010320461127b47e980f">IsStarship</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#ad4fb187654b502ef8540e33697b7477c">IsStatic</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#ac66643f9234eab34d92b3666f42b99a4">Kill</a>(int n)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#adf5be5dd425855dfd6409d5a6690f736">LiveCount</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a5344b3615e359e6b82a84efd18b98c10">Location</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#a66c04e0bd770d584d2d89e23fbc481ab">MarkerColor</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#afacaf129cf0bfe1ffbe0843f2acfd812">MaxEffectiveRange</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#a98a1d7e7c591cc5ecbb68f955237f7d8">MaxRange</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a18ea90aac34f8e23f5583cd932146be3">MoveTo</a>(const Point &amp;loc)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#a10fa7caa1e0128ee4c826706618e81a4">Name</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#ac8415b54d957e00440a5b88c917a5a9d">operator==</a>(const CombatUnit &amp;u) const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#a712338cd7cc7582ca18cc0cace2d1781">OptimumRange</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a904d401d20722311055597cf52a1c548">PowerVersus</a>(CombatUnit *tgt) const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#ad5a81baa47ef6f9f64265461624bc49f">Registry</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a88bbfe71d11568526971c5743e79e912">SetCarrier</a>(CombatUnit *c)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#a849b35358f8832ebb712f2b9d63d0ae2">SetCombatGroup</a>(CombatGroup *g)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a8249cef767889d1c333f7528d595def5">SetDeadCount</a>(int n)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#a6925453211a870f172606b4b86d0b8c1">SetHeading</a>(double d)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a4bb6c2dc3f851079f7af9e3332063384">SetLeader</a>(bool l)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#ab30d61a42e751a3ec2e758ca0aed00ad">SetPlanValue</a>(int v)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#ac3cc786be78fd8fcf0b92ce06181436d">SetRegion</a>(Text rgn)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#a4dc1e360e2771e7e3fb542c8cff01535">SetSkin</a>(const char *s)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#afad725925732d45ac07958df97cf2bb8">SetSustainedDamage</a>(double d)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#af7035070cbeba1e8edb9328308761aa8">Skin</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a0283f02d04e5568d01c4fb42ec07aaa4">Type</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_combat_unit.html#a319dd8a7f0599a076b9694cb929f73ab">TYPENAME</a>()</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
</table></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>
    <li class="footer">Generated on Tue Jun 5 2012 20:47:49 for Starshatter_Open by
    <a href="http://www.doxygen.org/index.html">
    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.1 </li>
  </ul>
</div>
</body>
</html>
